On Sat, Mar 17, 2012 at 3:33 PM, Phillip Nguyen <[email protected]>wrote:
> > One more quick note: > > The quartz image loader now automatically loads in images with > premultiplied alpha by default. There doesn't seem to be any easy way > around this. So this means that you should use the correct blending > function for premultiplied alpha, which is > > glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) > > or if using the sprite module, set your sprite's blend_src to GL_ONE. > > Otherwise, you'll end up with dark fringes around your images. > > --phillip What are peoples thoughts are normalising this by making pre-multiplied alpha the default for loaders on all platforms? It seems like a win-win to me. -- Tristam MacDonald System Administrator, Suffolk University Math & CS Department http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
