My understanding was that either your entire buffer either does or
doesn't do OpenGL multi-sampling.  I don't see any way to turn
anti-aliasing on/off for just fonts.

http://pyglet.org/doc/programming_guide/opengl_configuration_options.html
http://pyglet.org/doc/programming_guide/opengl_font_considerations.html

~ Nathan

On Thu, Apr 26, 2012 at 10:49 AM, ardekantur <[email protected]> wrote:
> I'd like to ensure that no matter what platform I'm using, when I load a TTF
> (specifically designed to be a 'bitmap'-style font), no antialiasing is
> performed when rendering the text. Is there a way to do this?
>
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