My understanding was that either your entire buffer either does or doesn't do OpenGL multi-sampling. I don't see any way to turn anti-aliasing on/off for just fonts.
http://pyglet.org/doc/programming_guide/opengl_configuration_options.html http://pyglet.org/doc/programming_guide/opengl_font_considerations.html ~ Nathan On Thu, Apr 26, 2012 at 10:49 AM, ardekantur <[email protected]> wrote: > I'd like to ensure that no matter what platform I'm using, when I load a TTF > (specifically designed to be a 'bitmap'-style font), no antialiasing is > performed when rendering the text. Is there a way to do this? > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To view this discussion on the web visit > https://groups.google.com/d/msg/pyglet-users/-/i3JZxjMfWPsJ. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/pyglet-users?hl=en. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
