On Thursday, June 21, 2012 1:28:57 PM UTC+2, Andreas Grätz wrote:
>
> Hello,
>
> is it possible to use pyglet as an canvas in tkinter? 
>

Hi, I got it working years ago, here's a slightly modified version of 
togl.py, renamed toglwidget.py, and a couple of demos. You will need to 
drop togl17.dll and pkgIndex.tcl in your pythonXX\tcl directory. I've just 
run it in my XP 64 box and works fine.

Sorry for the comments in italian, it was really not meant to be published 
and I just unburied it from a very old backup.

What I would really love is to drop the dependency from toglXX.dll, which, 
at version 2.0 (see Sourceforge), is abandoned, again. Can't an Opengl 
context be created from a tkinter widget hwnd ? I definitely have not the 
expertise to judge if it is possible witch ctypes or how difficult it can 
be.


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#!/usr/bin/env python

# This is statement is required by the build system to query build info
if __name__ == '__build__':
        raise Exception

# A class that creates an opengl widget.
# Mike Hartshorn
# Department of Chemistry
# University of York, UK
# 

# modified for use with pyglet by Gianluigi Platino
from ctypes import *  
from pyglet.gl.gl import *  
from pyglet.gl.glu import *
from Tkinter import _default_root
from Tkinter import *
import math
import os,sys

###########################################################
def FloatArray(*args):
        t = (c_float * len(args))
        return t(*args)
###########################################################

# questo credo di doverlo far eper creare un contesto finto
from pyglet.window import Window
dummyWindow = Window(visible=False)
#
#

def glTranslateScene(s, x, y, mousex, mousey):
        glMatrixMode(GL_MODELVIEW)

        mat = (c_double*16)() # Where The 16 Doubles Of The Modelview Matrix Are To Be Stored
        glGetDoublev(GL_MODELVIEW_MATRIX,mat)
        glLoadIdentity()
        glTranslatef(s * (x - mousex), s * (mousey - y), 0.0)
        glMultMatrixd(mat)


def glRotateScene(s, xcenter, ycenter, zcenter, x, y, mousex, mousey):
        glMatrixMode(GL_MODELVIEW)
        mat = (c_double*16)() 
        glGetDoublev(GL_MODELVIEW_MATRIX,mat)
        glLoadIdentity()
        glTranslatef(xcenter, ycenter, zcenter)
        glRotatef(s * (y - mousey), 1., 0., 0.)
        glRotatef(s * (x - mousex), 0., 1., 0.)
        glTranslatef(-xcenter, -ycenter, -zcenter)
        glMultMatrixd(mat)


def sub(x, y):
        return map(lambda a, b: a-b, x, y)


def dot(x, y):
        t = 0
        for i in range(len(x)):
                t = t + x[i]*y[i]
        return t


def glDistFromLine(x, p1, p2):
        f = map(lambda x, y: x-y, p2, p1)
        g = map(lambda x, y: x-y, x, p1)
        return dot(g, g) - dot(f, g)**2/dot(f, f)


# Keith Junius <[email protected]> provided many changes to Togl
TOGL_NORMAL = 1
TOGL_OVERLAY = 2

def v3distsq(a,b):
        d = ( a[0] - b[0], a[1] - b[1], a[2] - b[2] )
        return d[0]*d[0] + d[1]*d[1] + d[2]*d[2]

# new version from Daniel Faken ([email protected]) for static 
# loading comptability
if _default_root is None:
        _default_root = Tk()

# add this file's directory to Tcl's search path
# on Linux Togl is installed in ./linux2-tk8.0
# on Windows (Python2.0) in ./win32-tk8.3  
try:
        TOGL_DLL_PATH = os.path.join(
                os.path.dirname(__file__),
                sys.platform + "-tk" + _default_root.getvar("tk_version")
        )
except NameError, err:
        # no __file__, likely running as an egg
        TOGL_DLL_PATH = ""
_default_root.tk.call('lappend', 'auto_path', )
try:
        _default_root.tk.eval('load {} Togl')
except TclError:
        pass
_default_root.tk.call('package', 'require', 'Togl')

# This code is needed to avoid faults on sys.exit()
# [DAA, Jan 1998]
import sys
oldexitfunc = None
if hasattr(sys, 'exitfunc'):
        oldexitfunc = sys.exitfunc
def cleanup():
        from Tkinter import _default_root, TclError
        import Tkinter
        try: 
                if _default_root: _default_root.destroy()
        except TclError:
                pass
        Tkinter._default_root = None
        if oldexitfunc: oldexitfunc()
sys.exitfunc = cleanup
# [end DAA]

class Togl(Widget):
        """
        Togl Widget
        Keith Junius
        Department of Biophysical Chemistry
        University of Groningen, The Netherlands
        Very basic widget which provides access to Togl functions.
        N.B. this requires a modified version of Togl 1.5 to gain access to the
        extra functionality. This support should be included in Togl 1.6, I hope.
        """


        def __init__(self, master=None, cnf={}, **kw):
                Widget.__init__(self, master, 'togl', cnf, kw)


        def render(self):
                return


        def swapbuffers(self):
                self.tk.call(self._w, 'swapbuffers')


        def makecurrent(self):
                self.tk.call(self._w, 'makecurrent')


        def alloccolor(self, red, green, blue):
                return self.tk.getint(self.tk.call(self._w, 'alloccolor', red, green, blue))


        def freecolor(self, index):
                self.tk.call(self._w, 'freecolor', index)


        def setcolor(self, index, red, green, blue):
                self.tk.call(self._w, 'setcolor', index, red, green, blue)


        def loadbitmapfont(self, fontname):
                return self.tk.getint(self.tk.call(self._w, 'loadbitmapfont', fontname))


        def unloadbitmapfont(self, fontbase):
                self.tk.call(self._w, 'unloadbitmapfont', fontbase)


        def uselayer(self, layer):
                self.tk.call(self._w, 'uselayer', layer)


        def showoverlay(self):
                self.tk.call(self._w, 'showoverlay')


        def hideoverlay(self):
                self.tk.call(self._w, 'hideoverlay')


        def existsoverlay(self):
                return self.tk.getboolean(self.tk.call(self._w, 'existsoverlay'))


        def getoverlaytransparentvalue(self):
                return self.tk.getint(self.tk.call(self._w, 'getoverlaytransparentvalue'))


        def ismappedoverlay(self):
                return self.tk.getboolean(self.tk.call(self._w, 'ismappedoverlay'))


        def alloccoloroverlay(self, red, green, blue):
                return self.tk.getint(self.tk.call(self._w, 'alloccoloroverlay', red, green, blue))


        def freecoloroverlay(self, index):
                self.tk.call(self._w, 'freecoloroverlay', index)



class RawOpengl(Widget, Misc):
        """Widget without any sophisticated bindings\
        by Tom Schwaller"""


        def __init__(self, master=None, cnf={}, **kw):
                Widget.__init__(self, master, 'togl', cnf, kw)
                self.bind('<Map>', self.tkMap)
                self.bind('<Expose>', self.tkExpose)
                self.bind('<Configure>', self.tkExpose)


        def tkRedraw(self, *dummy):
                # This must be outside of a pushmatrix, since a resize event
                # will call redraw recursively. 
                self.update_idletasks()
                self.tk.call(self._w, 'makecurrent')
                _mode = glGetDoublev(0, GL_MATRIX_MODE)  ################## lo zero non c0era
                try:
                        glMatrixMode(GL_PROJECTION)
                        glPushMatrix()
                        try:
                                self.redraw()
                                glFlush()
                        finally:
                                glPopMatrix()
                finally:
                        glMatrixMode(_mode)
                self.tk.call(self._w, 'swapbuffers')


        def tkMap(self, *dummy):
                self.tkExpose()


        def tkExpose(self, *dummy):
                self.tkRedraw()




class Opengl(RawOpengl):
        """\
Tkinter bindings for an Opengl widget.
Mike Hartshorn
Department of Chemistry
University of York, UK
http://www.yorvic.york.ac.uk/~mjh/
"""

        def __init__(self, master=None, cnf={}, **kw):
                """\
                Create an opengl widget.
                Arrange for redraws when the window is exposed or when
                it changes size."""

                #Widget.__init__(self, master, 'togl', cnf, kw)
                apply(RawOpengl.__init__, (self, master, cnf), kw)
                self.initialised = 0

                # Current coordinates of the mouse.
                self.xmouse = 0
                self.ymouse = 0

                # Where we are centering.
                self.xcenter = 0.0
                self.ycenter = 0.0
                self.zcenter = 0.0

                # The _back color
                self.r_back = 1.
                self.g_back = 0.
                self.b_back = 1.

                # Where the eye is
                self.distance = 10.0

                # Field of view in y direction
                self.fovy = 30.0

                # Position of clipping planes.
                self.near = 0.1
                self.far = 1000.0

                # Is the widget allowed to autospin?
                self.autospin_allowed = 0

                # Is the widget currently autospinning?
                self.autospin = 0

                # Basic bindings for the virtual trackball
                self.bind('<Map>', self.tkMap)
                self.bind('<Expose>', self.tkExpose)
                self.bind('<Configure>', self.tkExpose)
                self.bind('<Shift-Button-1>', self.tkHandlePick)
                #self.bind('<Button-1><ButtonRelease-1>', self.tkHandlePick)
                self.bind('<Button-1>', self.tkRecordMouse)
                self.bind('<B1-Motion>', self.tkTranslate)
                self.bind('<Button-2>', self.StartRotate)
                self.bind('<B2-Motion>', self.tkRotate)
                self.bind('<ButtonRelease-2>', self.tkAutoSpin)
                self.bind('<Button-3>', self.tkRecordMouse)
                self.bind('<B3-Motion>', self.tkScale)


        def help(self):
                """Help for the widget."""

                import Dialog
                d = Dialog.Dialog(None, {'title': 'Viewer help',
                                         'text': 'Button-1: Translate\n'
                                                 'Button-2: Rotate\n'
                                                 'Button-3: Zoom\n'
                                                 'Reset: Resets transformation to identity\n',
                                         'bitmap': 'questhead',
                                         'default': 0,
                                         'strings': ('Done', 'Ok')})


        def activate(self):
                """Cause this Opengl widget to be the current destination for drawing."""

                self.tk.call(self._w, 'makecurrent')


        # This should almost certainly be part of some derived class.
        # But I have put it here for convenience.
        def basic_lighting(self):
                """\
                Set up some basic lighting (single infinite light source).

                Also switch on the depth buffer."""
   
                self.activate()
                light_position = FloatArray(1, 1, 1, 0) ##########################################
                glLightfv(GL_LIGHT0, GL_POSITION, light_position)
                glEnable(GL_LIGHTING)
                glEnable(GL_LIGHT0)
                glDepthFunc(GL_LESS)
                glEnable(GL_DEPTH_TEST)
                glMatrixMode(GL_MODELVIEW)
                glLoadIdentity()


        def report_opengl_errors(message = "OpenGL error:"):
                """Report any opengl errors that occured while drawing."""

                print 'report_opengl_errors is now useless.  glGetError replaced by GLexception'
#               while 1:
#                       err_value = glGetError()
#                       if not err_value: break  
#                       print message, gluErrorString(err_value)


        def set_background(self, r, g, b):
                """Change the background colour of the widget."""

                self.r_back = r
                self.g_back = g
                self.b_back = b

                self.tkRedraw()


        def set_centerpoint(self, x, y, z):
                """Set the new center point for the model.
                This is where we are looking."""

                self.xcenter = x
                self.ycenter = y
                self.zcenter = z

                self.tkRedraw()


        def set_eyepoint(self, distance):
                """Set how far the eye is from the position we are looking."""

                self.distance = distance
                self.tkRedraw()


        def reset(self):
                """Reset rotation matrix for this widget."""

                glMatrixMode(GL_MODELVIEW)
                glLoadIdentity()
                self.tkRedraw()


        def tkHandlePick(self, event):
                """Handle a pick on the scene."""

                if hasattr(self, 'pick'):
                        # here we need to use glu.UnProject

                        # Tk and X have their origin top left, 
                        # while Opengl has its origin bottom left.
                        # So we need to subtract y from the window height to get
                        # the proper pick position for Opengl

                        realy = self.winfo_height() - event.y

                        p1 = gluUnProject(event.x, realy, 0.)
                        p2 = gluUnProject(event.x, realy, 1.)

                        if self.pick(self, p1, p2):
                                """If the pick method returns true we redraw the scene."""

                                self.tkRedraw()


        def tkRecordMouse(self, event):
                """Record the current mouse position."""

                self.xmouse = event.x
                self.ymouse = event.y


        def StartRotate(self, event):
                # Switch off any autospinning if it was happening

                self.autospin = 0
                self.tkRecordMouse(event)


        def tkScale(self, event):
                """Scale the scene.  Achieved by moving the eye position.

                Dragging up zooms in, while dragging down zooms out
                """
                scale = 1 - 0.01 * (event.y - self.ymouse)
                # do some sanity checks, scale no more than
                # 1:1000 on any given click+drag
                if scale < 0.001:
                        scale = 0.001
                elif scale > 1000:
                        scale = 1000
                self.distance = self.distance * scale
                self.tkRedraw()
                self.tkRecordMouse(event)


        def do_AutoSpin(self):
                s = 0.5
                self.activate()

                glRotateScene(0.5, self.xcenter, self.ycenter, self.zcenter, self.yspin, self.xspin, 0, 0)
                self.tkRedraw()

                if self.autospin:
                        self.after(10, self.do_AutoSpin)


        def tkAutoSpin(self, event):
                """Perform autospin of scene."""

                self.after(4)
                self.update_idletasks()

                # This could be done with one call to pointerxy but I'm not sure
                # it would any quicker as we would have to split up the resulting
                # string and then conv

                x = self.tk.getint(self.tk.call('winfo', 'pointerx', self._w))
                y = self.tk.getint(self.tk.call('winfo', 'pointery', self._w))

                if self.autospin_allowed:
                        if x != event.x_root and y != event.y_root:
                                self.autospin = 1

                self.yspin = x - event.x_root
                self.xspin = y - event.y_root

                self.after(10, self.do_AutoSpin)


        def tkRotate(self, event):
                """Perform rotation of scene."""

                self.activate()
                glRotateScene(0.5, self.xcenter, self.ycenter, self.zcenter, event.x, event.y, self.xmouse, self.ymouse)
                self.tkRedraw()
                self.tkRecordMouse(event)


        def tkTranslate(self, event):
                """Perform translation of scene."""

                self.activate()

                viewport = (c_int*4)() # Where The Viewport Values Will Be Stored
                glGetIntegerv(GL_VIEWPORT, viewport) # Retrieves The Viewport Values (X, Y, Width, Height)
                modelview = (c_double*16)() # Where The 16 Doubles Of The Modelview Matrix Are To Be Stored
                glGetDoublev(GL_MODELVIEW_MATRIX, modelview) # Retrieve The Modelview Matrix
                projection = (c_double*16)() # Where The 16 Doubles Of The Projection Matrix Are To Be Stored
                glGetDoublev(GL_PROJECTION_MATRIX, projection) # Retrieve The Projection Matrix 

                # Scale mouse translations to object viewplane so object tracks with mouse
                win_height = max( 1,self.winfo_height() )
                obj_c  = ( self.xcenter, self.ycenter, self.zcenter )
                winx = c_double()
                winy = c_double()
                winz = c_double()
                gluProject( obj_c[0], obj_c[1], obj_c[2],modelview,projection,viewport,
                                 byref(winx), byref(winy), byref(winz))
                win = (winx.value, winy.value, winz.value)

                
                objx = c_double()
                objy = c_double()
                objz = c_double()
                gluUnProject( win[0], win[1] + 0.5 * win_height, win[2],modelview,projection,viewport,
                                byref(objx), byref(objy), byref(objz))
                obj=(objx.value, objy.value, objz.value)
                
                dist   = math.sqrt( v3distsq( obj, obj_c ) )
                scale  = abs( dist / ( 0.5 * win_height ) )

                glTranslateScene(scale, event.x, event.y, self.xmouse, self.ymouse)
                self.tkRedraw()
                self.tkRecordMouse(event)


        def tkRedraw(self, *dummy):
                """Cause the opengl widget to redraw itself."""

                if not self.initialised: return
                self.activate()

                glPushMatrix()                  # Protect our matrix
                self.update_idletasks()
                self.activate()
                w = self.winfo_width()
                h = self.winfo_height()
                glViewport(0, 0, w, h)

                # Clear the background and depth buffer.
                glClearColor(self.r_back, self.g_back, self.b_back, 0.)
                glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

                glMatrixMode(GL_PROJECTION)
                glLoadIdentity()
                gluPerspective(self.fovy, float(w)/float(h), self.near, self.far)

                if 0:
                        # Now translate the scene origin away from the world origin
                        glMatrixMode(GL_MODELVIEW)
                        mat = glGetDoublev(0, GL_MODELVIEW_MATRIX) ################ lo zero non c'era
                        glLoadIdentity()
                        glTranslatef(-self.xcenter, -self.ycenter, -(self.zcenter+self.distance))
                        glMultMatrixd(mat)
                else:
                        gluLookAt(self.xcenter, self.ycenter, self.zcenter + self.distance,
                            self.xcenter, self.ycenter, self.zcenter,
                            0., 1., 0.)
                        glMatrixMode(GL_MODELVIEW)
        
                # Call objects redraw method.
                self.redraw(self)
                glFlush()                               # Tidy up
                glPopMatrix()                   # Restore the matrix

                self.tk.call(self._w, 'swapbuffers')
        def redraw( self, *args, **named ):
                """Prevent access errors if user doesn't set redraw fast enough"""


        def tkMap(self, *dummy):
                """Cause the opengl widget to redraw itself."""

                self.tkExpose()


        def tkExpose(self, *dummy):
                """Redraw the widget.
                Make it active, update tk events, call redraw procedure and
                swap the buffers.  Note: swapbuffers is clever enough to
                only swap double buffered visuals."""

                self.activate()
                if not self.initialised:
                        self.basic_lighting()
                        self.initialised = 1
                self.tkRedraw()


        def tkPrint(self, file):
                """Turn the current scene into PostScript via the feedback buffer."""

                self.activate()
from Tkinter import Frame
from pyglet.gl import *
from toglwidget import *
import random

class Demo(Frame):
    def __init__(self, root):
        Frame.__init__(self,root)
        self.ogl = Opengl(width = 300, height = 300, double = 1, depth = 1)
        self.ogl.redraw = self.draw_lines
        self.ogl.set_centerpoint(30, 0, 0)
        self.ogl.set_eyepoint(140)
        self.ogl.pack(side = 'top', expand = 1, fill = 'both')
        self.ogl.grob = -1


    def draw_lines(self, ogl):
        glClearColor(0, 0, 0, 0)
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        glDisable(GL_LIGHTING)
        glBegin(GL_LINES)
        glColor3f(1,1,0)
        glVertex2f(0,-30)
        glColor3f(1,0,1)
        glVertex2f(60,30)
        glColor3f(1,0,0)
        glVertex2f(60,-30)
        glColor3f(0,0,1)
        glVertex2f(0,30)

        #add many lines !!:
        for i in range(1000):
                        x = 60.0 * random.random()
                        y = 60.0 * random.random()
                        z = 60.0 * random.random()
                        glColor3f(x/60,y/60,z/60)
                        glVertex3f(x,y,z)
        glEnd()
        glEnable(GL_LIGHTING)


d = Demo(None)
d.mainloop()
#!/usr/bin/python

# This is statement is required by the build system to query build info
if __name__ == '__build__':
	raise Exception


import string
__version__ = string.split('$Revision: 1.1.1.1 $')[1]
__date__ = string.join(string.split('$Date: 2007/02/15 19:25:38 $')[1:3], ' ')
__author__ = 'Tarn Weisner Burton <[email protected]>'

from pyglet.gl import *
from toglwidget import *

def new_file(self):
    print "opening new file"

def open_file(self):
    print "opening OLD file"

def print_something(self):
    print "picked a menu item"


class Demo:
	def __init__(self, root):
		self.mBar = Frame(root, relief=RAISED, borderwidth=2)
		self.mBar.pack(fill=X)
		demo = self.makeDemoMenu()
		self.mBar.tk_menuBar(demo)
		self.ogl = Opengl(width = 300, height = 300, double = 1, depth = 1)
		self.ogl.redraw = self.draw_lines
		self.ogl.set_centerpoint(30, 0, 0)
		self.ogl.set_eyepoint(140)
		self.ogl.pack(side = 'top', expand = 1, fill = 'both')
		self.ogl.grob = -1

	def makeDemoMenu(self):
		demo = Menubutton(self.mBar, text='Demos', underline=0)
		demo.pack(side=LEFT, padx="2m")
		demo.menu = Menu(demo)

		demo.menu.add_command(label='Blue', underline=0, command=self.set_blue)
		demo.menu.add_command(label='Lines', underline=0,command=self.set_lines)
		demo.menu.add_command(label='Text', underline=0,command=self.set_text)
   
		demo.menu.add('separator')
		demo.menu.add_command(label='Quit', underline=0, background='red', 
				    				 activebackground='green',
									 command=demo.quit)

		demo['menu'] = demo.menu
		return demo

	def draw_lines(self, ogl):
		glClearColor(0, 0, 0, 0)
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
		glDisable(GL_LIGHTING)
		glBegin(GL_LINES)
		glColor3f(1,1,0)
		glVertex2f(0,-30)
		glColor3f(1,0,1)
		glVertex2f(60,30)
		glColor3f(1,0,0)
		glVertex2f(60,-30)
		glColor3f(0,0,1)
		glVertex2f(0,30)
		glEnd()
		glEnable(GL_LIGHTING)

	def set_lines(self):
		self.ogl.redraw = self.draw_lines
		self.ogl.tkRedraw()

	def draw_blue(self, ogl):
		glClearColor(0, 0, 1, 0)
		glClear(GL_COLOR_BUFFER_BIT)

	def set_blue(self):
		self.ogl.redraw = self.draw_blue
		self.ogl.tkRedraw()

	def draw_text(self, ogl):
		glClearColor(0, 0, 0.5, 0)
		glClear(GL_COLOR_BUFFER_BIT)
		if ogl.grob == -1:
			from logo import define_logo
			ogl.grob = glGenLists(1);
			glNewList(ogl.grob, GL_COMPILE_AND_EXECUTE);
			glMaterialfv(GL_FRONT, GL_DIFFUSE, [1, 0, 0, 0])
			define_logo()
			glEndList()
		else:
			glCallList(ogl.grob)

	def set_text(self):
		self.ogl.redraw = self.draw_text
		self.ogl.tkRedraw()

root = Tk()
d = Demo(root)
root.mainloop()
#!/usr/bin/python

# This is statement is required by the build system to query build info
if __name__ == '__build__':
	raise Exception


import string
__version__ = string.split('$Revision: 1.1.1.1 $')[1]
__date__ = string.join(string.split('$Date: 2007/02/15 19:25:38 $')[1:3], ' ')
__author__ = 'Tarn Weisner Burton <[email protected]>'

from pyglet.gl import *
from toglwidget import *

def redraw(o):
	glClearColor(0, 0, 1, 0)
	glClear(GL_COLOR_BUFFER_BIT)

o = Opengl(width = 200, height = 200, double = 1)
o.redraw = redraw
o.pack(side = 'top', expand = 1, fill = 'both')
o.mainloop()

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