Hi, I'm currently trying to write a platformer using pyglet. (source code: 
https://github.com/DomNomNom/Jumpy2D/)

The platforms in it come in different sizes and i want them to be textured.
I'm currently loading the texture this way: 
image.TileableTexture.create_for_image(resource.texture(texturePath + 
fileName))
and drawing them via texture.blit_tiled(0,0, 0, width, height)

My question is this: how can i use batching to make drawing efficient as 
platforms are going to be the most common entity in my game?

One idea i had was to blip_tiled() the texture onto other textures (1 for 
each platform) so they would be of the correct size but I don't know how 
exactly to do that.

Thanks,
  ~ Dominik

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To view this discussion on the web visit 
https://groups.google.com/d/msg/pyglet-users/-/hRqJnVEoGwwJ.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en.

Reply via email to