On Mon, Jul 23, 2012 at 1:49 PM, anatoly techtonik <[email protected]>wrote:

> On Mon, Jul 23, 2012 at 8:31 PM, Tristam MacDonald <[email protected]>
> wrote:
> > On Mon, Jul 23, 2012 at 6:46 AM, anatoly techtonik <[email protected]>
> > wrote:
> >>
> >> Hi,
> >>
> >> What is the correct way to initiate window redraw?
> >
> >
> > What's wrong with scheduling an update function? IIRC, that should
> trigger a
> > redraw whenever it occurs.
> >
> > def update(dt):
> >     pass
> >
> > pyglet.clock.schedule_interval(update, 1/60.0)
>
> Thanks. Surprisingly, an empty update() call kicks event loop as
> expected. I want to measure maximum FPS possible on 100% CPU load, so
> a 1/10000 value looks good for my case. But for the clarity I'd still
> prefer to kick event loop explicitly. Unfortunately, Google Code
> Hosting is down at the moment and don't allow me to browse the sources
> to see how is it implemented.
> --
> anatoly t.


Ok, so it's not really possible to do so unless you implement your own
event loop.

The default event loop redraws every window for which window.invalid ==
True (which it is by default), every time through the event loop.

If you want to redraw as fast as possible, you do exactly as you did
(schedule a high frequency update function), because each time that is
called the event loop is run, and redraw will happen.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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