On Sun, Jul 29, 2012 at 2:20 PM, Andre D <[email protected]> wrote:

>
> http://www.opengl.org/wiki/Platform_specifics:_Windows#When_do_I_render_my_scene.3F
> states "To swap buffers, use SwapBuffers instead of wglSwapBuffers."


Sadly, that page doesn't offer any justification for it's assertion. Does
anyone have a suitable reference to back it up?

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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