On Sun, Jul 29, 2012 at 2:20 PM, Andre D <[email protected]> wrote: > > http://www.opengl.org/wiki/Platform_specifics:_Windows#When_do_I_render_my_scene.3F > states "To swap buffers, use SwapBuffers instead of wglSwapBuffers."
Sadly, that page doesn't offer any justification for it's assertion. Does anyone have a suitable reference to back it up? -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
