On Mon, Sep 3, 2012 at 3:30 PM, darkfeline <[email protected]> wrote:
> I'm running into a weird bug with drawing Labels in batches. Because I > want loose coupling between game data and the view, I've come up with the > following model: game objects create their sprites (and Labels), and then > adds them to a Batch (and OrderedGroup) via an event system. This works > fine for the sprites, but I'm running into problems trying to get the > labels to draw. > > Here's how the labels are added to the batch: http://pastebin.com/DjRa2eHL > > I've checked coordinates and colors and draw order, and none of those seem > to be the problem. I have gotten *one* Label to draw properly, a custom > FPS class whose text is updated every second. However, this only draws a > second after the game starts (presumably when the text is updated). > However, updating the text on the other Labels don't make them draw. > > I'll admit I'm still getting to know pyglet, so if I'm forgetting > something simple, please forgive me. But this bug is giving me a hell of a > headache, so any help is appreciated. I read through your code, and didn't notice anything glaringly obvious to someone who doesn't use Groups and Batches. ~ Nathan -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
