No one? On Thursday, September 6, 2012 12:07:57 PM UTC+10, Adam Griffiths wrote: > > I'm running Pyglet on OS-X (previously 10.7 and now 10.8). > The entire time I've been developing, I've found using Pyglet's Batch > objects to be horrendously slow. > > I have a demo program (it uses my framework PyGLy and Pyrr) which shows > this. > > https://github.com/adamlwgriffiths/PyGLy/tree/master/examples/render_methods > > The example renders 121 transparent cubes and allows you to toggle between > render methods (Immediate, Batch, DL). > It also disables VSync and runs the render method as fast as possible > > I get the following results: > > OpenGL immediate mode: 38 fps > pyglet.graphics.Batch: 51 fps > OpenGL Display List: 99 fps > > In my other demos (mesh_md2) using Batch made the performance drop to 10 > fps. > > Is this a known issue? > > I see bug #314 was closed due to age. I have a feeling it wasn't really > resolved. > http://code.google.com/p/pyglet/issues/detail?id=314 > > Cheers, > Adam >
-- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To view this discussion on the web visit https://groups.google.com/d/msg/pyglet-users/-/_TgMBSoMcm0J. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
