No one?

On Thursday, September 6, 2012 12:07:57 PM UTC+10, Adam Griffiths wrote:
>
> I'm running Pyglet on OS-X (previously 10.7 and now 10.8).
> The entire time I've been developing, I've found using Pyglet's Batch 
> objects to be horrendously slow.
>
> I have a demo program (it uses my framework PyGLy and Pyrr) which shows 
> this.
>
> https://github.com/adamlwgriffiths/PyGLy/tree/master/examples/render_methods
>
> The example renders 121 transparent cubes and allows you to toggle between 
> render methods (Immediate, Batch, DL).
> It also disables VSync and runs the render method as fast as possible
>
> I get the following results:
>
> OpenGL immediate mode: 38 fps
> pyglet.graphics.Batch: 51 fps
> OpenGL Display List: 99 fps
>
> In my other demos (mesh_md2) using Batch made the performance drop to 10 
> fps.
>
> Is this a known issue?
>
> I see bug #314 was closed due to age. I have a feeling it wasn't really 
> resolved.
> http://code.google.com/p/pyglet/issues/detail?id=314
>
> Cheers,
> Adam
>

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To view this discussion on the web visit 
https://groups.google.com/d/msg/pyglet-users/-/_TgMBSoMcm0J.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en.

Reply via email to