I'm interested if you see the mouse issue still.
I have a feeling there's a regression there.
When I used Rabbyt, I found the Y axis was inverted; dragging GUI elements 
down, moved them up.
And it was also using relative values instead of absolute. Moving the mouse 
beyond the window extents would continue moving the GUI elements around.

I'd move away from 1.1.4. I didn't have to do anything for the migration.
But yes, your 3rd party libs would be the deciding factor.

Cheers,
Adam


On Monday, September 24, 2012 11:00:59 PM UTC+10, Jeremy Gray wrote:
>
> thanks Adam and Nathan, lots to chew on here. 
>
> basically its 32-bit python for compatibility / dependencies with 
> various packages required for the main app I work on (PsychoPy). maybe 
> its time to revisit that, and see if we can move to a more recent 
> version of pyglet. I'll put that forward to see what the lead dev 
> thinks of it. 
>
> anyway, it seems like I should first move away from pyglet 1.1.4 and 
> only then file a mouse issue if it still persists for me. 
>
> thanks much, 
>
> --Jeremy 
>
>
> On Sep 22, 11:49 pm, Adam Griffiths <[email protected]> 
> wrote: 
> > We discussed some issues with mountain lion here.
> https://groups.google.com/forum/?fromgroups=#!topic/pyglet-users/jIdF... 
> > 
> > Essentially you need pythonbrew and pyglet 1.2 alpha (install from 
> > repository is easiest). 
> > 
> > I've detailed the steps I used on my blog here:
> http://twistedpairdevelopment.wordpress.com/2012/03/19/installing-vir...http://twistedpairdevelopment.wordpress.com/2012/02/21/installing-pyg...
>  
>
> > 
> > I'm amazed you can get 1.1.4 working on OS-X at all. 
> > I've never gotten it to work. It is _very_ old. 
> > 
> > I'm also surprised you're using 32-bit python. Any reasons? 
> > I'm using 64-bit with pyglet with no issues (using my steps above). 
> > I'm sure the steps will still work for 32-bit if you have dependencies 
> that 
> > require it. 
> > 
> > That being said, I tried Rabbyt with Pyglet 1.2 (from repository) on 
> OS-X 
> > and had the mouse co-ordinate issue you mention. 
> > This wasn't present on Windows (although I tried it a while before 
> trying 
> > on OS-X, so it may be present on both). 
> > Probably good to raise it as an issue, as I didn't. 
> > 
> > Hope that helps, 
> > Adam 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > On Sunday, September 23, 2012 1:51:33 AM UTC+10, Jeremy Gray wrote: 
> > 
> > > I'm using pyglet 1.1.4 with 32-bit python 2.7 (for compatibility with 
> > > a specific app). I have a mac with 10.8.2 with retina display. 
> > 
> > > On the mac, I just updated the firmware this morning. After the 
> > > update, using full-screen mode had several notice-able issues: 
> > > - the top and bottom edges of the screen were black, as if cropped 
> > > - the mouse position was no longer in sync with the screen 
> > > coordinates. clicking the mouse worked but was reporting different 
> > > coordinates (based on the discrepancy between mouse position and 
> > > screen display changes that depend on the mouse, like clicking in a 
> > > box). 
> > > - after quitting the pyglet-based app (PsychoPy), back in the mac's 
> > > Finder, I could no longer use the mouse to activate hot-corners of the 
> > > screen. if I go into system preferences and reset the hot-corners it 
> > > works, or reboot. so it seems like the mouse-position mismatch is 
> > > carrying over into the finder after using pyglet. 
> > 
> > > Using a non-full-screen window is fine. 
> > 
> > > Any ideas? Any more info I can provide? 
> > 
> > > --Jeremy 
>

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