On Mon, Sep 24, 2012 at 11:37 AM, Adam Griffiths < [email protected]> wrote: > > OpenGL 2.1 and below are considered legacy and use the fixed function > pipeline. > This was pre-shaders being core to opengl. > To get fancy effects you had to set a lot of state and do some tricky > things with stencil buffers, etc to get opengl to do what you want. > Shaders changed that. > > OpenGL 3 broke away from the fixed function by replacing almost > _everything_ with shaders. > There is no matrix stack, no push / pop functionality. And you _need_ > shaders to render _anything_. > It's a big change, and it breaks a lot of existing functionality. >
Ah, man. That means that the old OpenGL 2 tutorial I've been working through is already obsolete. :-( And here I thought I was making progress... Thanks for the explanations! ~ Nathan -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
