Good catch, and good ideas.

On Tue, Oct 9, 2012 at 4:13 AM, Andreas Schiefer <[email protected]
> wrote:

> I just noticed a small bug in this patch that causes it to never
> actually use the cached images. The condition for testing if a cached
> version is available still looks for "name" in the dict.
>
> So the line
>     if name in self._cached_images:
> should of course read
>     if str(self.path)+name in self._cached_images:
>
> With that change, it might be desirable to put the value of
> "str(self.path)+name" into a variable before the "if", instead of
> computing it twice (for checking and then getting/setting the cached
> image).
>
> Additionally, for consistency reasons, I think we should add similar
> changes to the texture() and animation() functions too, which also use
> a cache.
>
>

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