Yes, I've got this:

keys = key.KeyStateHandler()
window.push_handlers(keys)

That makes sense now, thanks for the help guys :)

On Fri, Oct 12, 2012 at 11:37 AM, Nathan <[email protected]> wrote:

> On Thu, Oct 11, 2012 at 2:22 PM, Wallace Davidson <[email protected]>wrote:
>
>> I had thought the on_key_press one was to check when a key was pressed
>> and the update function checked whether a key was held down. Is that right?
>> :/
>>
>>
> No.
>
> The update function is just a function.  If you want it to be called, you
> need to make something call it.
>
> ~ Nathan
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