glEnable(GL_BLEND) 
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) 

is the correct way and has only to be called once. You don't have to move 
them into your draw function. But check your glClearColor. In my case the 
alpha was set to 0 which caused the white appearance of the transparent 
parts.

Am Donnerstag, 16. Februar 2012 23:56:12 UTC+1 schrieb Paul:
>
> when i blit an image w/ alpha transparency, the transparent parts show 
> white 
> and i already tried this code: 
>
> glEnable(GL_BLEND) 
> glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) 
>
> but it didn't work...any help? thanks a lot

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