It's actually a little worrying that it's updating so frequently. In
the absence of any other program timed activity (eg. scheduled
updates) or events (mouse moves, etc.) the update frequency should be
very low.


     Richard

On 7 November 2012 12:35, Gabriele Lanaro <[email protected]> wrote:
> Thank you very much for your answer, I'm currently gathering more
> information about this bug, even if it's quite difficult to nail down. What
> I suspect is that the application issue too much commands in a really short
> time filling the "command buffer" of the GPU. I can workaround the freezing
> thing by:
>
> disabling double_buffering
> disabling vsync
> scheduling a slow function
> using the glFinish function (glFlush does NOT work)
>
> I'm not sure if this is pyglet-specific, other opengl applications seem to
> work (but I'm not sure that they're updating so fast as I am, I've tried
> glxgears and Avogadro, a molecular editor).
>
>
> On Tue, Nov 6, 2012 at 4:03 PM, Richard Jones <[email protected]>
> wrote:
>>
>> On 7 November 2012 09:49, Gabriele Lanaro <[email protected]>
>> wrote:
>> > If I run a test code like the following I experience a window freeze
>> > (the
>> > close button not working anymore). The application displays the current
>> > fps
>> > for some time and if I, for example, click on the window I experience a
>> > freeze.
>> >
>> > - The problem is reproduced also on a larger scale with a complex
>> > application (ie this is not related to the fps display thing).
>> > - The problem seems to be solved (there is a performance drop) if at the
>> > end
>> > of the on_draw method I put a pyglet.gl.glFinish() call or, I schedule
>> > some
>> > call that sleeps for some time.
>> > - It happens only on a system (Ubuntu) with a [GeForce GTX 550 Ti] (rev
>> > a1),
>> > using the nvidia driver version 304.51
>> >
>> > Am I doing something wrong?
>>
>> I don't believe so. Either pyglet's doing something wrong or the
>> driver is doing something wrong and it'd be nice if pyglet could be
>> more robust in the face of that.
>>
>>
>> > This is a known bug?
>>
>> I think we can classify this as a "previously-unknown" bug :-)
>>
>>
>> > import pyglet
>> >
>> > w = pyglet.window.Window()
>> > ds = pyglet.clock.ClockDisplay()
>> > @w.event
>> > def on_draw():
>> >     w.clear()
>> >     ds.draw()
>> >
>> > pyglet.app.run()
>>
>> That's a great, concise example of bad behaviour (it works fine on my
>> Mac.) It'd be great if we could nail down exactly what the problem is.
>> Even if it is indeed a missing glFinish - though whether that should
>> be included in the standard pyglet app run loop is probably
>> contentious.
>>
>>
>>      Richard
>>
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