This is my first project using pyglet, OpenGl, and Python 3 (However, I am 
a long time python 2 user.). I was looking for some fun math-y challenge 
over the weekend, and settled on kicking the tires on pyglet. I wrote a 
simple particle emitter system that incorporates speed/friction; direction 
and spread; gravity; and even a zig-zag motion pattern. There are different 
Emitter classes, that will emit particles from a point, line or rectangle. 
The emitter could even follow a predefined path which can optionally have a 
smoothing algorithm applied. It's still pure python so don't expect it to 
be two fast.

https://github.com/kilik929/pyglet_particles2d

The opengl code I found in a game called Delta-V (linked somewhere in this 
group), I'm still trying to learn how it works.

I don't have any project (yet) to use this on, but it may help somebody 
else. Who knows, maybe someone will take a second pass, fix it up, and it 
could be accepted into the main branch XD.

Feel free to ask questions, and any feedback would be appreciated

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To view this discussion on the web visit 
https://groups.google.com/d/msg/pyglet-users/-/hxmngwNxBQYJ.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en.

Reply via email to