Does setting an FPS limit work in 1.2alpha? I have a cocos2d app and it runs 
about 40fps normally, but when the window gets covered by another window, the 
fps jumps up to 200fps and it starts using a lot of CPU. I don't like that CPU 
usage so I'm trying to set a max framerate of 30. But none of these calls seem 
to do anything, i.e framerates will still be about 45 when showing, and 200 
when the window is obscured:

        pyglet.clock.set_fps_limit(30.0)
        pyglet.clock.get_default().set_fps_limit(30)
        cocos.director.event_loop.clock.set_fps_limit(30)

Running Mac OS X 10.8.2
        

Winston Wolff
Stratolab - Games for Learning
tel: (917) 543 8852
web: www.stratolab.com

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