I don't know off the top of my head but I know that cocos2d ( http://cocos2d.org ) implements pause, and it uses Pyglet. You could investigate that.
-ww On Mar 6, 2013, at 2:21 PM, Joseph Clark <joeclar...@gmail.com> wrote: > Quick question: is there an easy way to pause and unpause the > game/clock/scheduler with pyglet? If now, how would you program this? > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to pyglet-users+unsubscr...@googlegroups.com. > To post to this group, send email to pyglet-users@googlegroups.com. > Visit this group at http://groups.google.com/group/pyglet-users?hl=en. > For more options, visit https://groups.google.com/groups/opt_out. > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.