On 25/03/13 17:23, Peter B wrote:
Pyglet 1.2 alpha DEFINITELY broke the scheduling. I see people asking the same thing, why the clock.set_fps_limit which previously worked is now no longer working as advertised, and the response seems to be Oh, just don't use it, and schedule everything on time intervals. Which is fine unless you WANT sometime to fire each frame.

I'd appreciate some explanation of why this happened.

pyglet.clock.set_fps_limit is deprecated http://pyglet.org/doc/api/pyglet.clock-module.html#set_fps_limit

If you want something to happen every frame possible then use pyglet.clock.schedule with your update function as was mentioned earlier in this thread. If you want to restrict the frame rate the correct way to do that now is to use schedule_interval and a redraw will occur when that happens assuming your monitor refresh rate is faster than the interval.

--
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/pyglet-users?hl=en.
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to