On 29/03/13 15:14, David Yang wrote:
I have a main object with a Pyglet window as an attribute. Pylget's window class has a method called push handlers, which lets me push methods to the event stack. The following code works:

    import pyglet

    class main:
        win = None
        gameItems = {}

        def __init__(self, window):
            self.win = window
            gameItem.win = self.win
            self.gameItems["menu"] = menu()
            self.gameItems["menu"].add()
            pyglet.app.run()

    class gameItem:
        win = None

        def add(self):
            self.win.push_handlers(self)

class menu(gameItem): ##I actually have multiple objects inheriting from gameItem, this is just one of them.
        def on_mouse_press(self, x, y, button, modifier):
'''on_mouse_press() is an accepted handler for the window object.'''
            print(x)
            print(y)

        def on_draw(self):
            '''With a quick draw function, so I can see immediately
            that the handlers are getting pushed.'''
pyglet.graphics.draw(4, pyglet.gl.GL_QUADS, ('v2i', (256,350,772,350,772,450,256,450)))

    m = main(pyglet.window.Window())

The above code will spawn a new window at the default size and attach the on_mouse_press() and on_draw event handlers to it. That works well and good - however, trying to call on the push_handlers() method in other classes doesn't seem to work.


    import pyglet

    class Main:
        win = None
        gameItems = {}

        def __init__(self, window):
            self.win = window
            GameItem.game = self
            GameItem.win = self.win
            self.gameItems["main"] = MainMenu()
            pyglet.app.run()

        def menu(self):
            self.gameItems["main"].add()

    class GameItem:
        win = None

        def add(self):
            self.win.push_handlers(self)

class MainMenu(GameItem): ##I actually have multiple objects inheriting from gameItem, this is just one of them.
        def on_mouse_press(self, x, y, button, modifier):
'''on_mouse_press() is an accepted handler for the window object.'''
            print(x)
            print(y)

        def on_draw(self):
            '''With a quick draw function, so I can see immediately
            that the handlers are getting pushed.'''
pyglet.graphics.draw(4, pyglet.gl.GL_QUADS, ('v2i', (256,350,772,350,772,450,256,450)))

    m = Main(pyglet.window.Window(width=1024, height=768))
    m.menu()

The above code spawns a new window, but it doesn't attach the menu class's handlers. Is there a reason for this, or a workaround I can use? Thanks!

That would be because you call pyglet.app.run (in __init__) before you call m.menu and call GameItem.add so m.menu isn't called until you close the window.

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