Hello,

Has someone been able to reproduce the effect I tried to explain in my
previous email?

I'm wondering if it's something local to my hardware.

Regards,

Juan

On 07/04/13 15:52, "Juan J. Martínez" wrote:
> Hello,
> 
> TL;DR:
> 
> I made a simple puzzle game with Pyglet as part of my training for the
> upcoming PyWeek (7 days left, yay!) and because the game didn't have big
> requirements I didn't bother to use an ImageGrid or a TextureGrid.
> 
> Yesterday I tried this approach and so far so good, although I got
> bleeding between adjacent images (as described in Pyglet docs). So I
> thought about using a Texture3D instead of a TextureGrid.
> 
> At first I got a texture error when loading the image with
> resource.image, and I read somewhere that is because I can't blit a
> Texture into another Texture (that's what you get from resource.image).
> 
> Fair enough. So I get the image data from the texture and then works,
> but the results are not what I was expecting...
> 
> Instead of this: http://i.imgur.com/Pjt1pRr.png
> 
> I get this: http://i.imgur.com/G5u0IPo.png
> 
> It's like the grid gets scrambled or something.
> 
> Attached to this message there are test.py and tiles.png used to
> reproduce the problem (I can reproduce it with both  Pyglet 1.1.4 and
> 1.2 alpha1, although I'm using the later for my tests because of the
> joystick support).
> 
> I don't know what's going on and I've spent hours reading Pyglet's
> source code. Any pointers would be greatly appreciated!
> 
> Kind regards,
> 
> Juan
> 


-- 
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