On Thursday, June 20, 2013 9:53:52 AM UTC+3, Juan J. MartÃnez wrote: > > > In my opinion the fact cocos is based on pyglet is not that important > because you'll be using cocos (ie. IIRC cocos batch is not a pyglet > batch!). cocos API is great once you wrap your head around it. > > In a serious game you'll want to use a number of the things pyglet does really well, many of which are not CocosNode functions.
ImageGrid and pyglet.image.Animation comes to mind. Also I consider "based on pyglet" as a plus point for cocos simply because I like pyglet. I recently switched over from only using pygame, pyglet / cocos feels so much more powerful, clean and modern in comparison. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
