Eamonn, there's no one right answer to this question.  Pyglet is a media
framework -- you get to decide how you want to implement your game.

In general, if you want anything to move smoothly, then you need to be
drawing your screen at a reasonably high rate (~30fps) and base your
object's position on the progress of real time (delta time tells you how
much real time has passed since last time, so yes, you would most likely
want to use it).

~ Nathan


On Tue, Jun 18, 2013 at 12:31 PM, Eamonn Rea <[email protected]> wrote:

> How would I have smooth player movement in pyglet? Also, do I need to use
> delta time in Pyglet for speed issues, etc? Thanks!
>
> --
> You received this message because you are subscribed to the Google Groups
> "pyglet-users" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to [email protected].
> To post to this group, send email to [email protected].
> Visit this group at http://groups.google.com/group/pyglet-users.
> For more options, visit https://groups.google.com/groups/opt_out.
>
>
>

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to