On 20/07/13 00:07, Fred wrote:
> [...]
> 
> Am I doing it the wrong way (and if so, could you please point me better
> ideas) or is my goal clearly unreachable using Python + pyglet, and
> would require C++/OpenGL code ?

You can do it with Python and Pyglet, you just need to use OpenGL:

http://los-cocos.googlecode.com/svn/trunk/cocos/tiles.py

See MapLayer._update_sprite_set and base class
layer.ScrollableLayer.draw. Basically if keeps en memory a list of
visible sprites and uses OpenGL's glTranslate for scrolling.

Cocos2D code is a great example. I know it can be hard to read if you're
not used to OOP (too many layers!), but I think it will help you with
your problem.

Regards,

Juan

-- 
jjm's home: http://www.usebox.net/jjm/
blackshell: http://blackshell.usebox.net/

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