On 13/10/13 16:48, greenmoss wrote:
> I created a Wavefront importer for Pyglet several months ago:
> 
> https://github.com/greenmoss/PyWavefront
> 
> Looks like we used similar approaches.

Yes, I didn't do the parsing (that was in the obj.py from pyglet's
contributions) but adding to a Batch, and it's the Batch the one that
draws the object.

The obj.py code is quite efficient using OpenGL display lists, but the
Batch version should be better (specially because display lists are
deprecated).

In my tests I seem to get the same FPS with both systems, but I didn't
try extreme cases like my PyWeek entry (not an easy conversion really).

I've never used Blender, that's my next step I think (I've been using
Wings3D so far).

Regards,

Juan

-- 
jjm's home: http://www.usebox.net/jjm/
blackshell: http://blackshell.usebox.net/

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