I'm trying to combine pyglet (cocos2d) with threading and multiprocessing 
to make the game responsive even during expensive pathfinding searches.

However, I get this rather long error message: http://pastebin.com/ySvarUFt

...
File "/usr/local/lib/python2.7/dist-packages/pyglet/gl/lib.py", line 105, 
inerrcheck
    raise GLException(msg)
pyglet.gl.lib.GLException: invalid operation

I searched for threading here in the pyglet list, and found a post with a 
mention of overriding pyglet.app.EventLoop.idle().

https://groups.google.com/forum/#!searchin/pyglet-users/thread/pyglet-users/X3nZG7JeP9o/k7Keiy-XzN4J

Can someone give me a more detailed description of what I have to do 
exactly to get it working? Thanks!

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