I'm trying to combine pyglet (cocos2d) with threading and multiprocessing to make the game responsive even during expensive pathfinding searches.
However, I get this rather long error message: http://pastebin.com/ySvarUFt ... File "/usr/local/lib/python2.7/dist-packages/pyglet/gl/lib.py", line 105, inerrcheck raise GLException(msg) pyglet.gl.lib.GLException: invalid operation I searched for threading here in the pyglet list, and found a post with a mention of overriding pyglet.app.EventLoop.idle(). https://groups.google.com/forum/#!searchin/pyglet-users/thread/pyglet-users/X3nZG7JeP9o/k7Keiy-XzN4J Can someone give me a more detailed description of what I have to do exactly to get it working? Thanks! -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
