On 17/11/13 00:15, elliot wrote:
> [...]
> 
> Thank you for reading and any comments/insight are appreciated.
> 

I'm not an expert and I never look for more than 60 FPS, meaning that if
I can get them constant... it's perfect and I'm happy :)

The first "non performant-wise" thing I can see is that you're updating
the physics on_draw and you should be doing it on update and setting it
to the times you want it to happen per second.

I recommend you reading this:

http://pyglet-current.usebox.net/programming_guide/time.html

(assuming you're using pygler 1.2 from the repo)

I don't know how Pymunk works, but I can see your entities.py is using
Batch, so I guess that's OK (although you're setting blend behaviour and
other stuff in each draw call and it would be enough to do it once).

Regards,

Juan

-- 
jjm's home: http://www.usebox.net/jjm/
blackshell: http://blackshell.usebox.net/

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