I fixed it by calling pyglet.image.load on the file before passing it on to 
the cocos sprite. 

Before it was just cocos.sprite.Sprite directly. (it worked before I 
started rewriting the code)

It worked without calling pyglet.image.load if the path is not absolute, 
but links to a subfolder of path.dirname(__file__) directly.

I think this is a bug in pyglet: Unless I'm missing some important subtle 
functionality gained from this behaviour.

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