Has anyone tried the test script? On Saturday, January 25, 2014 7:20:59 PM UTC-6, Joshua Dempster wrote: > > I have a game with two main states: with a menu open and with it closed. I > switch between these two states by popping one set of handlers and pushing > the other (and turning a visible flag on and off on the menu elements, and > unscheduling or scheduling my update functions). However, I've found that > when I pop the handlers the following happens: > > - scheduled updates don't occur > - event handlers don't trigger, including on_draw (custom mouse cursor is > frozen in one place, animations are frozen) > > This continues until I press a key or click the mouse. Using win.activate > does nothing. I attached a toy script the demonstrates the problem. > > Thanks for any help! > > -Josh >
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