Has anyone tried the test script?

On Saturday, January 25, 2014 7:20:59 PM UTC-6, Joshua Dempster wrote:
>
> I have a game with two main states: with a menu open and with it closed. I 
> switch between these two states by popping one set of handlers and pushing 
> the other (and turning a visible flag on and off on the menu elements, and 
> unscheduling or scheduling my update functions). However, I've found that 
> when I pop the handlers the following happens:
>
> - scheduled updates don't occur
> - event handlers don't trigger, including on_draw (custom mouse cursor is 
> frozen in one place, animations are frozen)
>
> This continues until I press a key or click the mouse. Using win.activate 
> does nothing. I attached a toy script the demonstrates the problem.
>
> Thanks for any help!
>
> -Josh
>

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