I was working on an unfinished game which worked fine on my old computer, 
with python 3.3 and pyglet 1.2alpha1.  It used lots of sprites, and they 
displayed fine.

I've now moved the code over to a new computer with python 3.4 and the 
latest version of pyglet, and the sprites are broken.  They are displaying 
as black, or as transparent, or not at all -- but they aren't throwing an 
error.  It turns out that image.blit() works properly.  Has anyone else had 
this problem?  You can see a little test code here:  
https://github.com/joeclark77net/roguestate/blob/master/program/sprite_test.py. 
 
The "robot.blit()" command works, but the "sprite.draw()" command does 
nothing (or appears to do nothing) and throws no error.

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