I was working on an unfinished game which worked fine on my old computer, with python 3.3 and pyglet 1.2alpha1. It used lots of sprites, and they displayed fine.
I've now moved the code over to a new computer with python 3.4 and the latest version of pyglet, and the sprites are broken. They are displaying as black, or as transparent, or not at all -- but they aren't throwing an error. It turns out that image.blit() works properly. Has anyone else had this problem? You can see a little test code here: https://github.com/joeclark77net/roguestate/blob/master/program/sprite_test.py. The "robot.blit()" command works, but the "sprite.draw()" command does nothing (or appears to do nothing) and throws no error. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
