Actually, it appears I do not need pyglet at all, and I only ended up where 
I am because of a huge mistake on my part.

The reason I chose pyglet over PIL was because PIL couldn't save .dds files.

Well, turns out pyglet doesn't save them either, and all the files i had 
been saving were actually PNGs, so the perceived advantage I saw in pyglet 
was actually just a big misunderstanding on my part. Oops.

Thanks for the advice, I guess i'll just use PIL and save everything as 
PNG. Looks like preserving the DDS format is more trouble than it's worth.

On Friday, April 18, 2014 1:17:30 AM UTC-7, Juan J. Martínez wrote:
>
> On 18/04/14 09:13, Gerald Thibault wrote: 
> > [...] 
> > This correctly scales the image to 48x64 and draws it to the window. How 
> > do I get the raw pixel data that was drawn to the window? I've been 
> > googling this for hours and have been unable to find a solution. I'm not 
> > even interested in drawing to the window, or using the sprite class at 
> > all, but I was unable to find any examples at all of how to upscale an 
> > image with independent scale values for x and y. This is the closest 
> > I've been able to get to an expected end result, but I can only get it 
> > in the window, I have no idea how to get those pixel values. Did I miss 
> > something glaringly obvious in the docs? All I want to do is scale an 
> > image and get the pixel data, I don't want to draw anything to the 
> > window (or have any window at all). 
>
> Do you need pyglet at all? Why don't you use PIL* directly? 
>
>  - 
>
> http://pillow.readthedocs.org/en/latest/reference/Image.html#PIL.Image.Image.resize
>  
>  - 
>
> http://pillow.readthedocs.org/en/latest/reference/Image.html#PIL.Image.Image.getdata
>  
>
> Regards, 
>
> Juan 
>
> * Pillow instead 
>
> -- 
> jjm's home: http://www.usebox.net/jjm/ 
> blackshell: http://blackshell.usebox.net/ 
>

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