Griatch Art wrote:
Considering the time-critical aspect of the run loop, it surprised me to see it doing variable referencing every step of the loop.

Have you done any timings on realistic game code to see if
this is really a problem? I wouldn't expect a typical game
to spend much of its time executing the event loop itself;
most of it would be spent in the handlers called from the
event loop.

--
Greg

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