Griatch Art wrote:
Considering the time-critical aspect of the run loop, it surprised me to see it doing variable referencing every step of the loop.
Have you done any timings on realistic game code to see if this is really a problem? I wouldn't expect a typical game to spend much of its time executing the event loop itself; most of it would be spent in the handlers called from the event loop. -- Greg -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
