On Mon, Jul 28, 2014 at 9:12 PM, 01AutoMonkey <[email protected]> wrote:

> Okay so after reading these two:
>
>    -
>    
> http://stackoverflow.com/questions/10162659/opengl-matrix-math-utilities-for-python
>    -
>    
> http://stackoverflow.com/questions/12758570/pyopengl-passing-transformation-matrix-into-shader
>
> I'm getting myself familiar with numpy <http://www.numpy.org/> and
> transformations.py
> <http://www.lfd.uci.edu/~gohlke/code/transformations.py.html> to see if
> they aren't apt for the job. Will post an update in a bit, but if you know
> of a better way then please tell
>
Written by the same person who wrote Pyglet, this is a much more direct
match for the sort of operations you are looking for (I've contributed to
it a time or two myself):

https://code.google.com/p/pyeuclid

-- 
Tristam MacDonald
Software Development Engineer, Amazon.com
http://swiftcoder.wordpress.com/

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