To add one more thing, I figured out the OpenGL calls mostly by trial and error, so I'm more than open to be pointed out what I"m doing wrong. Thanks!
On Saturday, August 2, 2014 1:17:14 PM UTC-4, Henry Harrison wrote: > > Hello, > > I wanted to share this with the pyglet community. I created a library > called "pygelt2d" that offers shape primitives for pyglet, so you can > easily draw rectangles, circles, and other polygons. It's on PyPi as > pyglet2d or check out the repo at github.com/hsharrison/pyglet2d. > > Right now it's only tested with Python >= 3.3 and pyglet 1.2alpha1. Also > required is a geometry library Polygon3 (will be automatically installed as > a dependency). > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
