To add one more thing, I figured out the OpenGL calls mostly by trial and 
error, so I'm more than open to be pointed out what I"m doing wrong. Thanks!

On Saturday, August 2, 2014 1:17:14 PM UTC-4, Henry Harrison wrote:
>
> Hello,
>
> I wanted to share this with the pyglet community. I created a library 
> called "pygelt2d" that offers shape primitives for pyglet, so you can 
> easily draw rectangles, circles, and other polygons. It's on PyPi as 
> pyglet2d or check out the repo at github.com/hsharrison/pyglet2d.
>
> Right now it's only tested with Python >= 3.3 and pyglet 1.2alpha1. Also 
> required is a geometry library Polygon3 (will be automatically installed as 
> a dependency).
>

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to