Ah Thanks Petr!
On Sunday, August 3, 2014 2:00:58 AM UTC+8, Petr Viktorin wrote: > > Hello, > Here is an example of rotating a line using OpenGL calls. Hopefully it > will work for you, and give you some keywords to look up. > > On Sat, Aug 2, 2014 at 7:35 PM, BigD <[email protected] <javascript:>> > wrote: > > Hey ew, > > > > As far as I know, if you want to draw a true line (ie. not a > > sprite.Sprite object) you will have to implement your own math routines > to > > do the necessary transformations. You could use the euclid.py math > module > > to make it easier (it was written by the same guys who wrote pyglet, > google > > it). You could create a line primitive that has a .rotate and > .translate > > method. Look at the sprite.Sprite class for how groups and batches work > > together and how an object position can be set/ rotated > (._update_position) > > for a 2d sprite and extrapolate it needed. > > > > Denis > > > > -- > > You received this message because you are subscribed to the Google > Groups > > "pyglet-users" group. > > To unsubscribe from this group and stop receiving emails from it, send > an > > email to [email protected] <javascript:>. > > To post to this group, send email to [email protected] > <javascript:>. > > Visit this group at http://groups.google.com/group/pyglet-users. > > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
