I don't see why not, a few things that could be done to make it better though:
- Test the code against Pyglet 1.1 and not just 1.2. - Get a crucial bug fix <https://code.google.com/p/pyeuclid/issues/detail?id=24> of pyeuclid into the official repository. - Port the last 3 chapters of the Open.gl tutorial and not just the first 5. I can at least get on fixing that, but I don't know who's responsible for the docs. On Saturday, January 10, 2015 at 9:48:05 AM UTC, Rob wrote: > > Nice. Maybe a good idea to add that to the Pyglet docs? > > Rob > On 9 Jan 2015 20:11, "01AutoMonkey" <[email protected] <javascript:>> > wrote: > >> I've ported the C++ and SFML http://open.gl/ tutorial sample code to >> Python and Pyglet, http://open.gl/ covers all the basics of modern >> OpenGL, you can find the translation/port at: >> https://github.com/01AutoMonkey/open.gl-tutorials-to-pyglet >> >> -- >> You received this message because you are subscribed to the Google Groups >> "pyglet-users" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected] <javascript:>. >> To post to this group, send email to [email protected] >> <javascript:>. >> Visit this group at http://groups.google.com/group/pyglet-users. >> For more options, visit https://groups.google.com/d/optout. >> > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
