I ran into a similar sounding (pun not intended) problem. What seems to 
work is keeping a reference to the player instance returned by play() (or 
instantiating your own player) and explicitly calling delete() on it when 
done with it.

Am Donnerstag, 23. April 2015 22:10:33 UTC+2 schrieb Dummey:
>
> The spec here: http://pyglet.org/doc-current/api/pyglet/pyglet.media.html 
>
> Says you can force a garbage collection. Your problem may be that you 
> have too many players at the same time (I honestly have never had this 
> problem ), so maybe cleaning them up will work. 
>

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