I am curious, why not have some high level classes for drawn common shapes, 
like rectangles, circles, triangles, etc. built on top of pyglet.gl? Is 
there some technical barrier preventing this? 

I imagine many people are deterred from Pyglet when they realize they will 
have to write some nasty looking opengl calls to draw some simple shapes. 
At least this is a common comparison I notice when people compare Pygame 
vs. Pyglet.

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