this is very helpful. thanks! now how would this look like if I wanted to place the sprite into a batch instead of blit'ing it?
On Friday, May 29, 2015 at 7:34:25 PM UTC+1, magu...@gmail.com wrote: > > Writing your own sprite class is fairly straight forward (I do it all the > time), though you should keep in mind > you may run into the same performance issues if you have a huge number of > sprites because your system > still has to iterate over each one of them to update them. In which case > you'll have to find other ways to boost > performance. > > Anyway, here's a simple custom class example: > > class my_sprite(object): > def __init__(self,x,y): > #load the sprites tileset into a texture grid > #(optionally pass a reference from the tileset to the sprite > #in the init function so you don't have keep loading it all the time) > > self.image = pyglet.image.TextureGrid(pyglet.image.ImageGrid( > pyglet.image.load("tileset.png"),1,6)) > #display how many images are in the animation > print len(self.image) > #x position of sprite > self.x = x > #y position of sprite > self.y = y > #current frame of sprite > self.frame = 0 > #rate to update each frame > self.frame_rate = .5 > > #update the sprite > def update(self): > self.frame += self.frame_rate > > #draw sprite (method may vary) > def draw(self): > self.image[int(self.frame)].blit(self.x,self.y) > > > class main_program_whatever(object): > def __init__(self): > self.sprite = my_sprite(16,16) > > def update(self): > for a in self.sprite: > a.update() > > > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.