I don't think pyglet (and many other libraries) are designed to be "reset" in such a manner. Pyglet has low level hardware access so it's especially tricky.
You may want to consider a different approach. For example, create a SceneManager that contains several scenes (menu scene, game1 scene, etc.) that are switched between. This is a fairly common concept in game design, but there are several ways to do it. I recommend reading this article: http://gamedevelopment.tutsplus.com/articles/how-to-build-a-jrpg-a-primer-for-game-developers--gamedev-6676 It's focused on RPGs, but the section on state management might be useful. I could give you some basic example code as well if it would help. -Ben -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
