Thank you both for your time and nice answers :)

In the next morning after writing this question I did something similar to 
magu example code (track of the mouse positon: self.mouse = [0,0] ) and it 
is working like a charm.

I was afraid that having on_mouse_motion always writing the x and y in each 
little mouse movement could impact performance, so I asked this question, 
in case there were other way like global acess to the x y of the mouse. But 
the fact is that it is something very light, did not noticed any impact on 
the FPS at all, I overacted and lost time reading the documentation for 
something that don't exist and is not a problem.

Thank you

PS: I thought that by receiving here an answear would give me automatically 
an e-mail alert, but after all not. That is why I took too long to come 
here, thought I had no answears. Sorry dealy.




segunda-feira, 20 de Junho de 2016 às 23:06:36 UTC+1, Paulo Martins 
escreveu:
>
> Hi,
>
> Imagine that I am in a "update(dt)" function doing animation stuff, and 
> need to position some sprite according to the mouse position: is there an 
> easy way, like a function, to get the current mouse position (x, y 
> coordinates)?
> Or the only way is to creat something like a global variable x and y and 
> keep track/registe the mouse x, y inside the on_mouse_motion event each 
> time it moves, since the start of the app?
>
> I am tired and sleepy, working in a hurry because of deadlines, searched 
> but can't find an easy way - sorry if this question is stupid and has an 
> obvious answer I am not seeing in this moment.
>
> Thanks, all the best 
>

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