Thank you both for your time and nice answers :) In the next morning after writing this question I did something similar to magu example code (track of the mouse positon: self.mouse = [0,0] ) and it is working like a charm.
I was afraid that having on_mouse_motion always writing the x and y in each little mouse movement could impact performance, so I asked this question, in case there were other way like global acess to the x y of the mouse. But the fact is that it is something very light, did not noticed any impact on the FPS at all, I overacted and lost time reading the documentation for something that don't exist and is not a problem. Thank you PS: I thought that by receiving here an answear would give me automatically an e-mail alert, but after all not. That is why I took too long to come here, thought I had no answears. Sorry dealy. segunda-feira, 20 de Junho de 2016 às 23:06:36 UTC+1, Paulo Martins escreveu: > > Hi, > > Imagine that I am in a "update(dt)" function doing animation stuff, and > need to position some sprite according to the mouse position: is there an > easy way, like a function, to get the current mouse position (x, y > coordinates)? > Or the only way is to creat something like a global variable x and y and > keep track/registe the mouse x, y inside the on_mouse_motion event each > time it moves, since the start of the app? > > I am tired and sleepy, working in a hurry because of deadlines, searched > but can't find an easy way - sorry if this question is stupid and has an > obvious answer I am not seeing in this moment. > > Thanks, all the best > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
