Thanks for the info Victor. I don't use Pymunk currently, but I have used 
it in the past and really liked it.
The automatic geometry generation sounds interesting. 




On Sunday, July 24, 2016 at 11:52:41 PM UTC+9, Victor wrote:
>
> Hi everyone,
>
> I take the liberty of cross posting the release announcement of Pymunk 5.0 
> here 
> since I believe this library can be of interest to Pyglet users. Hope it 
> is ok!
>
>
> Background
> ---------- 
>
> Pymunk is a easy-to-use pythonic 2d physics library that can be used 
> whenever 
> you need 2d rigid body physics from Python. Perfect when you need 2d 
> physics 
> in your game, demo or other application! It is built on top of the very 
> capable 2d physics library.
>
> See http://www.pymunk.org for more details and instructions on what 
> Pymunk is 
> and how to use it.
>
>
> Changes
> -------
>
> This is a BIG release of Pymunk! Just in time before Pymunk turns 10 next 
> year!
>
> * Support for 64 Python on Windows
> * Updated to use Chipmunk 7 which includes lots of great improvements
> * Updated to use CFFI for wrapping, giving improved development and 
> packaging 
>   (wheels, yay!)
> * New util module with draw help for matplotlib (with example Jupyter 
> notebooks)
> * Support for automatically generate geometry. Can be used for such things 
> as
>   deformable terrain (example included).
> * Deprecated obsolete submodule pymunk.util.
> * Lots of smaller improvements
>
> New in this release is also testing on Travis and Appveyor to ensure good 
> code 
> quality.
>
> I hope you will enjoy this new release!
>
> Thanks,
> Victor
>

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