In what way are you blending objects? The source of that issue could be a number of things, could you provide a working example? Generally you should only have to update each visible objects vertices and Z axis every update cycle.
Also, you can increase the depth range of the Z axis by setting up a custom config: config = Config(sample_buffers=1, samples=4, depth_size=1000, double_buffer= True) class Example(pyglet.window.Window): def __init__(self): super(Example, self).__init__(640, 480, resizable=True, fullscreen= False, caption="Example", config=config) -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.