In what way are you blending objects? The source of that issue could be a 
number of things, could you provide a working example? Generally you should 
only have to update each visible objects vertices and Z axis every update 
cycle.

Also, you can increase the depth range of the Z axis by setting up a custom 
config:

config = Config(sample_buffers=1, samples=4, depth_size=1000, double_buffer=
True)

class Example(pyglet.window.Window):
    def __init__(self):
        super(Example, self).__init__(640, 480, resizable=True, fullscreen=
False, caption="Example", config=config)


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