I get it, thank you! I will try it. ^ v ^
在 2016年11月1日星期二 UTC+8下午10:29:01,Benjamin Moran写道:
>
> Hi, I'll try to answer your questions.
>
> Yes, pyglet works with python 2 and 3 now. Your example is -ALMOST-
> working, but you missed some very small things. Here is a working example:
>
> import pyglet
>
> window = pyglet.window.Window()
> label = pyglet.text.Label('Hello, world', font_name='Times New Roman',
> font_size=36,
> x=window.width//2, y=window.height//2, )
>
> @window.event
> def on_draw():
> window.clear()
> label.draw()
>
> def update(dt):
> label.x += 1
>
> pyglet.clock.schedule_interval(update, 1/60.0)
> pyglet.app.run()
>
>
> Delta time, or "dt", is only about 0.016. The Label x and y values must be
> ints, so doing += doesn't reach the next number.
>
> Regarding the window event decorators, no, you don't have to use them. You
> could put the window.clear() and label.draw() methods inside your update
> function instead, if you wanted to.
>
>
> On Tuesday, November 1, 2016 at 10:05:49 PM UTC+9, [email protected] wrote:
>>
>> Well, I am quite new for pyglet, I have some questions.
>>
>> First, is it pyglet works fine on both Python 3 and Python 2 ? I find at
>> least the 'print' state does not work on Python 3, I am afraid there are
>> still big problems I will meet if I run pyglet in Python 3.
>>
>> Second, is there good pyglet game example for me to learn, I find some in
>> pyweek, but not enough for me. I confused a lot about pyglet, especially
>> some functions do not be called, but worked, some like on_draw (is it the
>> decorater window necessary?), update( where defines the dt ?), I think I
>> need practice.
>>
>> Third, how to creat a moving label? I have a try, but failed.
>>
>>
>> import pyglet
>>
>>
>> class MyLabel(pyglet.text.Label,pyglet.sprite.Sprite):
>> def __init__(self,text,**kwargs):
>> super(MyLabel,self).__init__(text,**kwargs)
>>
>> window = pyglet.window.Window()
>>
>> label = MyLabel('Hello, world',
>> font_name='Times New Roman',
>> font_size=36,
>> x = window.width//2, y = window.height//2)
>>
>> @window.event
>> def on_draw():
>> window.clear()
>> label.draw()
>>
>> def update(dt):
>> label.x += dt
>>
>> pyglet.clock.schedule_interval(update, 1/60.0)
>> pyglet.app.run()
>>
>> so how to creat a moving label?
>>
>
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