If you aren't re rendering the screen on a timer, it's really handy to make your UI interactive :) On Mon, Jan 16, 2017 at 4:19 PM Benjamin Moran <benmora...@gmail.com> wrote:
> I wonder what the original logic was behind flipping the window buffer > every time input occurs... > > > > On Tuesday, January 17, 2017 at 12:30:11 AM UTC+9, Peter Schmidt wrote: > > @DXsmiley > Hmm, honestly, just the "window.invalid=False" seemed to do the trick, > without needing to do anything else. Using window.flip() made the frame > rate constant but at 30FPS. This is working smoothly now, so I'd say this > is solved. > > Thanks a lot! > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to pyglet-users+unsubscr...@googlegroups.com. > To post to this group, send email to pyglet-users@googlegroups.com. > Visit this group at https://groups.google.com/group/pyglet-users. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.