If you aren't re rendering the screen on a timer, it's really handy to make
your UI interactive :)
On Mon, Jan 16, 2017 at 4:19 PM Benjamin Moran <benmora...@gmail.com> wrote:

> I wonder what the original logic was behind flipping the window buffer
> every time input occurs...
>
>
>
> On Tuesday, January 17, 2017 at 12:30:11 AM UTC+9, Peter Schmidt wrote:
>
> @DXsmiley
> Hmm, honestly, just the "window.invalid=False" seemed to do the trick,
> without needing to do anything else.  Using window.flip() made the frame
> rate constant but at 30FPS.  This is working smoothly now, so I'd say this
> is solved.
>
> Thanks a lot!
>
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