Hey Paul, 

I know that library. I've maybe chatted with you (or the other 
contributors) on Reddit in the past. It's a nice project. 

The avbin issue has been the elephant in the room for a while now. No one 
is currently maintaining it, and some linux distributions have dropped it 
from their repos. Today, there is a large number of avbin related bugs on 
the issue tracker, so it's definitely causing trouble for users. To me, 
just writing bindings for ffmpeg seems like the most logical solution. 

Speaking of just audio, I've been working on a pure-python Ogg Vorbis 
decoder. I've made a lot of progress so far, but this is one of those 
projects that might never be completed. It's pretty mathimatically 
intensive stuff. I think that going forward, having libraries like this in 
the ecosystem is the best way. It might be slow today, but the portability 
makes it valuable. For pyglet, it would probably be fine if your're doing 
StaticSources. 


On Friday, February 24, 2017 at 10:46:39 PM UTC+9, Paul Everitt wrote:
>
> On a barely-related note...I pitch in with the Arcade project (2d games 
> for Python) and keeping avbin packaging working has not been fun.
>
> I personally would throw in some money for a bounty, either to keep 
> pyglet+avbin viable, or switch to something more maintained. Arcade 
> currently only wants avbin for audio.
>

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