Hey Paul, I know that library. I've maybe chatted with you (or the other contributors) on Reddit in the past. It's a nice project.
The avbin issue has been the elephant in the room for a while now. No one is currently maintaining it, and some linux distributions have dropped it from their repos. Today, there is a large number of avbin related bugs on the issue tracker, so it's definitely causing trouble for users. To me, just writing bindings for ffmpeg seems like the most logical solution. Speaking of just audio, I've been working on a pure-python Ogg Vorbis decoder. I've made a lot of progress so far, but this is one of those projects that might never be completed. It's pretty mathimatically intensive stuff. I think that going forward, having libraries like this in the ecosystem is the best way. It might be slow today, but the portability makes it valuable. For pyglet, it would probably be fine if your're doing StaticSources. On Friday, February 24, 2017 at 10:46:39 PM UTC+9, Paul Everitt wrote: > > On a barely-related note...I pitch in with the Arcade project (2d games > for Python) and keeping avbin packaging working has not been fun. > > I personally would throw in some money for a bounty, either to keep > pyglet+avbin viable, or switch to something more maintained. Arcade > currently only wants avbin for audio. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.