Hello I'm trying to implement GUI in my 3d scene, but I wasn't able to find a lot of examples on how you would implement that.
My current code is, based on this tutorial https://goo.gl/EViXlm. It's a short minecraft introduction, which obviously doesn't incorporate any GUI. Even though I changed almost everything and added a lot more to that code, my logic stayed the same: I have one window class, and in the on_draw function, I call the projection matrix and modelview matrix. Then I have a 'push' function with glRotatef and glTranslate, which is for moving the camera and they linked to my model class. I have separate classed for GUI, terrain and other stuff too. I know it should be easy: I just don't have to call 'push' for the GUI part. But I can't really grasp how to separately draw the model and the GUI? Right now everything is moving, and I almost feel like I need 2 window classes but that's obviously not the solution. Also, I can switch between 2d and 3d view, I just can't separate for GUI and model I watched ThinMatrix's LWJGL and OpenGL series, but I think he's doing a lot of the projection matrix things in the shaders.. So it doesn't really apply. Then I found examples for only 2d or for Java and it didn't make a whole lot of sense to me. Thank you so much for helping! -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
