By the way, I have another branch of pyglet with a reimplementation of an 
SDL2-style GameController API (including all of the automatic button/axis 
configuration). I plan to merge this in after the next release is out, but 
I'm looking for testers in the mean time.

-Ben



On Monday, May 1, 2017 at 5:48:49 PM UTC+9, Benjamin Moran wrote:
>
> Are you using pyglet.app.run() in your project as well? If so, and you 
> still have trouble, feel free to share your code if you need help.
>
> -Ben
>
> On Sunday, April 30, 2017 at 2:37:58 PM UTC+9, Solar Lune wrote:
>>
>> OK, I made a quick test:
>>
>>
>> import pyglet
>>
>> joystick = pyglet.input.get_joysticks()[0]
>>
>> joystick.open()
>>
>> def update(dt):
>>
>>     print(joystick.buttons)
>>
>> pyglet.window.Window(640, 480, caption="Joystick Test", resizable=True, 
>> vsync=False)
>>
>> pyglet.clock.schedule_interval(update, 1.0/60.0)
>>
>> pyglet.app.run()
>>
>>
>> ... and it was working, so it must be something wrong with what I'm doing 
>> in my main project. I'll investigate it. Thanks for the help!
>>
>> On Saturday, April 29, 2017 at 8:45:47 PM UTC-7, Benjamin Moran wrote:
>>>
>>> Are you running from the Python REPL by any chance? The joysticks rely 
>>> on a running event loop, so they won't work correctly from the CLI. 
>>>
>>> There is a joystick example in the "examples" folder on the bitbucket 
>>> repo. You can give that a try to confirm.
>>>
>>

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