Serdar, 

The Sprite class was already hacked to use GL_TRIANGLES and indexed vertex 
lists, but the shader needs to be written before it's usable. Someone with 
more knowledge could do this very quickly I'm sure :)
The graphics module has been partly updated so ColorAttributes and 
VertexAttributes work, which is all that's needed for sprites. 

What I really need is for someone who is more familiar with modern OpenGL 
to look at the basic structure, and tell me if there are any big issues. In 
the mean time, I'll try to finish up the Shader module. Gabe Dube (author 
of the nice pyshaders project) gave me a lot of useful feedback on my older 
implementation, which helped a lot. I think I can make something simple but 
usable. 



On Monday, June 5, 2017 at 9:40:24 PM UTC+9, Serdar Yegulalp wrote:
>
> I'm absolutely down with this. I'd need to wait until sprites work 
> properly before I could give it a proper shakedown, as you can imagine, but 
> I'm truly excited about the possibility of using meshes, etc, directly with 
> Pyglet.
>

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