Yes, I can answer this one. The Window.on_resize() method is calling some 
legacy OpenGL functions, which won't work on GL contexts above 3.0.

You can avoid the error by just overriding this event like this:


@window.event
def on_resize(w, h):
    return pyglet.event.EVENT_HANDLED


Might I ask, what type of application/game are you building?

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