Hi Charles,

I don't think there are any GL buffers that would normally have this image 
data, because the GPU would cull this off-screen data from the final fragment 
rasterization. 

Are you trying to just capture the data to save a screen shot, or do a mini map 
type effect? 

I would guess that most level editors simply render the scene twice. The main 
view, and a second view with different viewport and projection settings. That 
would be zoomed out in this case. 

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